Sailor
1-star / starter
- Cost
- Starter / check menu
- Starter
- Check in class menu
- Role
- starter
Baseline starter class lead; exact starter text needs a menu check.
Check in-gameLast checked: Sep 23, 2026
This page collects the class names, costs and starter items currently reported for 100 Days At Sea. Some rows still need in-game menu checks before they become final wiki facts.
Field notes
Use the roster as a lobby checklist. The essay explains which failure each group of rows is meant to solve.
The class list on this page is a community roster gathered so players can walk into the lobby with better questions. It is not an official patch note, and it is not a tier list. Rows include a reported Pearl cost, a reported starter tool, and a short note about the job the class seems to do. Sailor is the baseline. Costs in the community table run from the low dozens of Pearls into the hundreds, with several late rows reported near 750. Any one of those numbers can be wrong, event-gated, or relabeled in the client. The purchase is valid when the class menu in your session shows the same name, price, and tool. Until you have that screen, spend as if the table is a hypothesis.
The expensive row is a poor first purchase when the early deaths are hunger, oxygen, chip damage, or a raft you cannot defend. Survivor is the reported sustain lead: regeneration, oxygen, and hunger text that players cite when runs end before combat even starts. Medic is the reported support lead, and its Medkit is the item the healing chapter wants you to test. Camper is the extra-health lead. Adventurer is the later exploration lead once a mid-cost class is affordable. Olympian is the movement lead when repositioning matters more than a new gun. Compare those five against Sailor before you look at a 600 Pearl row. The beginner guide still matters more than any of them if the raft itself is the failure.
Crewmate, Cowboy, Soldier, Sharpshooter, and Raider are the reported gun-focused rows, with starter tools cited as Flintlock, Revolver, Assault Rifle, another Flintlock, and Dual Pistols. Swordsman, Hero, Battle Buku, and Night are the melee-leaning reports, with Machete, Holy Sword, Poku Poku, and Claymore in the community notes. Pirate's Blunderbuss and Ancient Squid's Squid Laser are special combat or travel leads. Fire Mage is the important cross-link because the reported starter is Magma Staff, which also shows up beside the Volcano watchlist on Bosses. None of that is a damage ranking. Take the tool onto Weapons and test range, reload, and whether it helps against an ordinary enemy before you sail it into a badge fight.
Merchant, Millionaire, and Treasure Hunter are the reported economy rows: Doubloons, a Luxury Yacht lead, and stack or chest notes. They are attractive when the thing you lack is currency or carrying capacity, and they are a bad answer when the thing you lack is a weapon that works. Zookeeper is the companion lead. If a helper, pet, or tame slot is the system you care about, read Companions beside that row and test the prompt in a safe place. Battle Bunny is an event-style mobility and Egg Bomb lead whose availability needs a menu check before anyone calls it current. A class that does not solve today's bottleneck is a later purchase, even when a video calls it the best.
Pearls are the currency the community menu uses for class unlocks. Doubloons show up as starter bundles on economy rows and as a separate progression currency to confirm in the UI. This page does not print a farm route for either one, because a farm route without a screen is just another copied number. When you earn Pearls, write down where they appeared and then look at the class that fixes a proven problem. Items is the chapter for keeping currency, healing, and special drops in different mental piles so a class purchase does not eat the supplies you needed for the raft. If a code site promises Pearls, ignore it and use Codes. No working code is confirmed, and a class guide should not launder a fake redeem string.
Open the class menu and record the full visible list, including locked rows. For the class you might buy, record the Pearl number, the starter tool text, and any buff sentence on the card. Compare that sentence with the row on this page. If the name matches and the tool does not, believe the client. If a row mentions Knight Armor, a yacht, a laser, or a staff, screenshot it before you build a strategy on the noun. Then leave the lobby and use the tool once in a safe area. That single use tells you more than another tier graphic. Bring the result back as feedback if it changes the row. The roster on this page should get more accurate because players checked the menu, not because another site published a ranking.
A best-class label needs the roster, the prices, the tools, and the role to survive contact with the game. We have community rows. We do not have a completed in-game pass that would justify sorting Survivor above Fire Mage or the reverse. The choice table on this page is the replacement: survive longer, fight at range, fight up close, explore faster, or build an economy. Pick the column that matches the last run's failure. Then use boss prep, route notes, and healing to see whether that class even matters yet. Many runs die because the raft was weak or the fight was early. A class will not repair that, and pretending it will is how Pearl counts get wasted.
If you have not left the starter loop, stay on Sailor until you can name the failure. If the failure is sustain, compare Survivor, Medic, and Camper. If the failure is a fight you were otherwise prepared for, compare a cheap gun row such as Crewmate with a melee row such as Swordsman, then test the tool on the weapons page. If the failure is travel, look at Adventurer, Olympian, and Pirate only after the early rows are understood. If the failure is a boss badge, do not jump to Fire Mage or Raider until the boss checklist is actually packed. Zookeeper waits until you are testing companions on purpose. That shortlist is deliberately boring. Boring purchases are the ones you can verify in one lobby visit, and verified purchases are the only ones this guide will stand behind.
Guide
Quick answer
Guide
Tracked rows
23
Reported by players
Paid-row range
50-750 Pearls
Check the current menu
Starter tools/items
23
One row per class lead
Ranking
Not published
Testing comes first
Guide
Use this list as a player reference, not as a final ranking. Some class details still need in-game menu checks before every row becomes final.
Quick answer
Guide
Unlock steps are intentionally not written as facts until the class menu is checked.
Find the class menu
Record where the class menu appears and whether locked rows are visible.Check Pearl requirements
Verify the Pearl cost or unlock text directly from the class UI.Capture starter tools
Confirm the starter tool or item text before using it in player advice.Guide
Use these player questions before trusting a class ranking or spending Pearls.
Early survival
Does the class help you gather resources, stay alive or stabilize the raft faster?Combat role
Does the starter item or buff help before risky enemies, bosses or rival encounters?Exploration value
Does it help with movement, visibility, scouting or island trips?Resource economy
Does it save Pearls, improve loot, reduce costs or make early setup less punishing?Guide
A short decision table is more useful than a universal best-class claim.
| Your goal | Rows to compare | Why they fit | Before spending Pearls |
|---|---|---|---|
| Survive longer | Survivor, Medic, Camper | Sustain, healing or extra safety | Confirm current perks before buying |
| Fight at range | Crewmate, Cowboy, Soldier, Sharpshooter | Reported gun-focused starter tools | Compare ammo and weapon behavior in-game |
| Fight up close | Swordsman, Hero, Battle Buku | Reported melee tools and survival value | Check current damage and perk text |
| Explore faster | Adventurer, Olympian, Pirate, Ancient Squid | Movement, carrying or travel leads | Verify movement and vehicle claims |
| Build an economy | Merchant, Millionaire, Treasure Hunter | Reported Doubloon or inventory advantages | Confirm exact bonuses in the lobby UI |
Guide
These are not ranked. They are simply easier rows for players and editors to compare first.
1-star / starter
Baseline starter class lead; exact starter text needs a menu check.
Check in-game1-star / starter
Reported sustain role: faster regeneration, extra oxygen and reduced hunger.
Check in-game1-star / support
Reported support role with faster health regeneration.
Check in-game2-star / utility
Reported extra-health role.
Check in-game3-star / utility
Reported health and hunger-management role.
Check in-game4-star / starter
Reported sprint and health role.
Check in-gameGuide
Costs and starter items are useful, but they still need direct class-menu checks.
Cost field
Pearls
Reported by players, check in-game
Tracked paid range
50-750
Needs direct class-menu confirmation
Free/starter rows
Under review
Must be verified from visible UI
Robux/event gates
Unknown
Do not assume unlock type before checking
Guide
Starter tools are tracked because players want to know what each class starts with. They still need in-game confirmation.
| Class | Reported starter tool | Current status |
|---|---|---|
| Sailor | Check in class menu | Check in-game |
| Survivor | Chowder | Check in-game |
| Medic | Medkit | Check in-game |
| Crewmate | Flintlock | Check in-game |
| Camper | Good Sack | Check in-game |
| Adventurer | Giant Sack | Check in-game |
| Olympian | None listed | Check in-game |
| Battle Buku | Poku Poku | Check in-game |
| Swordsman | Machete | Check in-game |
| Cowboy | Revolver | Check in-game |
Guide
The full list keeps names, costs, starter items and buff summaries in one place while in-game menu checks continue.
| Class | Stars | Unlock lead | Starter tool | Player note | Check |
|---|---|---|---|---|---|
Sailor starter | 1 | Starter / check menu | Check in class menu | Baseline starter class lead; exact starter text needs a menu check. | Check in-game |
Survivor starter | 1 | 50 Pearls | Chowder | Reported sustain role: faster regeneration, extra oxygen and reduced hunger. | Check in-game |
Medic support | 1 | 60 Pearls | Medkit | Reported support role with faster health regeneration. | Check in-game |
Crewmate starter | 1 | 60 Pearls | Flintlock | Reported gun-damage starter lead. | Check in-game |
Camper utility | 2 | 70 Pearls | Good Sack | Reported extra-health role. | Check in-game |
Adventurer utility | 3 | 250 Pearls | Giant Sack | Reported health and hunger-management role. | Check in-game |
Olympian starter | 4 | 250 Pearls | None listed | Reported sprint and health role. | Check in-game |
Battle Buku combat | 4 | 250 Pearls | Poku Poku | Reported melee damage role with a MukuMuku discount lead. | Check in-game |
Swordsman combat | 4 | 250 Pearls | Machete | Reported melee damage and health role. | Check in-game |
Cowboy combat | 4 | 300 Pearls | Revolver | Reported health and gun-damage role. | Check in-game |
Soldier combat | 4 | 300 Pearls | Assault Rifle | Reported sprint-focused combat role. | Check in-game |
Merchant economy | 4 | 350 Pearls | 100 Doubloons | Reported economy role with more Doubloons. | Check in-game |
Night combat | 5 | 380 Pearls | Claymore | Reported damage-reduction and sprint role tied to Knight Armor text. | Check in-game |
Sharpshooter combat | 5 | 400 Pearls | Flintlock | Reported reload and gun-damage role. | Check in-game |
Millionaire economy | 5 | 400 Pearls | Luxury Yacht | Reported yacht and Doubloon economy lead. | Check in-game |
Treasure Hunter economy | 6 | 500 Pearls | 100 Doubloons | Reported stack-slot and Doubloon role. | Check in-game |
Pirate combat | 6 | 500 Pearls | Blunderbuss | Reported boat-handling and gun-damage role. | Check in-game |
Hero advanced | 6 | 600 Pearls | Holy Sword | Reported health and hunger-tradeoff role. | Check in-game |
Zookeeper utility | 6 | 600 Pearls | Machete | Reported companion supercharge role. | Check in-game |
Battle Bunny combat | 6 | 700 Pearls | Egg Bomb | Reported Egg Grenade and double-jump role. | Check in-game |
Raider combat | 6 | 750 Pearls | Dual Pistols | Reported ammo-on-kill and sprint role. | Check in-game |
Ancient Squid utility | 6 | 750 Pearls | Squid Laser | Reported sprint role with special starter tool. | Check in-game |
Fire Mage combat | 6 | 750 Pearls | Magma Staff | Reported magic-damage role. | Check in-game |
Class detail note
Some class details still need in-game menu screenshots before they become final wiki facts.Guide
Public videos can help players compare claims, but this page does not copy their script or rank classes from one video.
JustBOZ
JustBOZ
Use this public video to compare route ideas. The player loads only after a click.
Guide
Combat-focused leads
Battle Buku, Swordsman, Cowboy, Soldier, Night, Sharpshooter, Pirate, Battle Bunny, Raider, Fire Mage. Verify damage, ammo, weapon behavior and class menu text before writing combat advice.Support/economy leads
Merchant, Millionaire, Treasure Hunter. Verify doubloon amounts, discounts and chest modifiers with visible UI.Utility/survival leads
Medic, Camper, Adventurer, Zookeeper, Ancient Squid. Verify healing, tame slots, lights, tents and special mechanics before guide claims.Guide
Source note
This roster comes from public player-facing class reports and still needs in-game screenshots before it becomes final wiki data or a class ranking.Guide
No best-class conclusion
We do not publish a best-class ranking until player testing confirms the class roster, costs, tools and role value.Guide
Guide
Choose the problem you need to solve first: sustain, combat, movement or economy. Compare the reported starter tool and role before spending Pearls, then check the current class menu.
No. This page tracks 23 reported rows and does not claim that the roster is complete. Current class-menu screenshots are still needed.
No. We do not publish a class ranking until player testing confirms the roster, costs, tools and role value.
Community guides report that classes are bought from the lobby with Pearls. Check the current lobby menu for the exact price, availability and any event or level requirement before spending.