Unofficial Fan Wiki

Last checked: Sep 23, 2026

100 Days At Sea Classes

This page collects the class names, costs and starter items currently reported for 100 Days At Sea. Some rows still need in-game menu checks before they become final wiki facts.

Field notes

How to choose before you spend Pearls

Use the roster as a lobby checklist. The essay explains which failure each group of rows is meant to solve.

Read the roster as a menu you still have to open

The class list on this page is a community roster gathered so players can walk into the lobby with better questions. It is not an official patch note, and it is not a tier list. Rows include a reported Pearl cost, a reported starter tool, and a short note about the job the class seems to do. Sailor is the baseline. Costs in the community table run from the low dozens of Pearls into the hundreds, with several late rows reported near 750. Any one of those numbers can be wrong, event-gated, or relabeled in the client. The purchase is valid when the class menu in your session shows the same name, price, and tool. Until you have that screen, spend as if the table is a hypothesis.

Buy the fix for the death you already had

The expensive row is a poor first purchase when the early deaths are hunger, oxygen, chip damage, or a raft you cannot defend. Survivor is the reported sustain lead: regeneration, oxygen, and hunger text that players cite when runs end before combat even starts. Medic is the reported support lead, and its Medkit is the item the healing chapter wants you to test. Camper is the extra-health lead. Adventurer is the later exploration lead once a mid-cost class is affordable. Olympian is the movement lead when repositioning matters more than a new gun. Compare those five against Sailor before you look at a 600 Pearl row. The beginner guide still matters more than any of them if the raft itself is the failure.

Combat rows follow the weapon, not a rank

Crewmate, Cowboy, Soldier, Sharpshooter, and Raider are the reported gun-focused rows, with starter tools cited as Flintlock, Revolver, Assault Rifle, another Flintlock, and Dual Pistols. Swordsman, Hero, Battle Buku, and Night are the melee-leaning reports, with Machete, Holy Sword, Poku Poku, and Claymore in the community notes. Pirate's Blunderbuss and Ancient Squid's Squid Laser are special combat or travel leads. Fire Mage is the important cross-link because the reported starter is Magma Staff, which also shows up beside the Volcano watchlist on Bosses. None of that is a damage ranking. Take the tool onto Weapons and test range, reload, and whether it helps against an ordinary enemy before you sail it into a badge fight.

Economy, inventory, and the classes that are not fighters

Merchant, Millionaire, and Treasure Hunter are the reported economy rows: Doubloons, a Luxury Yacht lead, and stack or chest notes. They are attractive when the thing you lack is currency or carrying capacity, and they are a bad answer when the thing you lack is a weapon that works. Zookeeper is the companion lead. If a helper, pet, or tame slot is the system you care about, read Companions beside that row and test the prompt in a safe place. Battle Bunny is an event-style mobility and Egg Bomb lead whose availability needs a menu check before anyone calls it current. A class that does not solve today's bottleneck is a later purchase, even when a video calls it the best.

Pearls, Doubloons, and the urge to respec by rumor

Pearls are the currency the community menu uses for class unlocks. Doubloons show up as starter bundles on economy rows and as a separate progression currency to confirm in the UI. This page does not print a farm route for either one, because a farm route without a screen is just another copied number. When you earn Pearls, write down where they appeared and then look at the class that fixes a proven problem. Items is the chapter for keeping currency, healing, and special drops in different mental piles so a class purchase does not eat the supplies you needed for the raft. If a code site promises Pearls, ignore it and use Codes. No working code is confirmed, and a class guide should not launder a fake redeem string.

What to check in the lobby, in order

Open the class menu and record the full visible list, including locked rows. For the class you might buy, record the Pearl number, the starter tool text, and any buff sentence on the card. Compare that sentence with the row on this page. If the name matches and the tool does not, believe the client. If a row mentions Knight Armor, a yacht, a laser, or a staff, screenshot it before you build a strategy on the noun. Then leave the lobby and use the tool once in a safe area. That single use tells you more than another tier graphic. Bring the result back as feedback if it changes the row. The roster on this page should get more accurate because players checked the menu, not because another site published a ranking.

Why there is still no best class

A best-class label needs the roster, the prices, the tools, and the role to survive contact with the game. We have community rows. We do not have a completed in-game pass that would justify sorting Survivor above Fire Mage or the reverse. The choice table on this page is the replacement: survive longer, fight at range, fight up close, explore faster, or build an economy. Pick the column that matches the last run's failure. Then use boss prep, route notes, and healing to see whether that class even matters yet. Many runs die because the raft was weak or the fight was early. A class will not repair that, and pretending it will is how Pearl counts get wasted.

A practical first-purchase shortlist

If you have not left the starter loop, stay on Sailor until you can name the failure. If the failure is sustain, compare Survivor, Medic, and Camper. If the failure is a fight you were otherwise prepared for, compare a cheap gun row such as Crewmate with a melee row such as Swordsman, then test the tool on the weapons page. If the failure is travel, look at Adventurer, Olympian, and Pirate only after the early rows are understood. If the failure is a boss badge, do not jump to Fire Mage or Raider until the boss checklist is actually packed. Zookeeper waits until you are testing companions on purpose. That shortlist is deliberately boring. Boring purchases are the ones you can verify in one lobby visit, and verified purchases are the only ones this guide will stand behind.

Guide

Quick Answer

Quick answer

Compare the 23 tracked class rows by Pearl cost, starter tool and role. Pick the problem you need to solve first: staying alive, fighting, exploring or building an economy. This is a community-sourced choice guide, not an official tier list.

Guide

Class list at a glance

Tracked rows

23

Reported by players

Paid-row range

50-750 Pearls

Check the current menu

Starter tools/items

23

One row per class lead

Ranking

Not published

Testing comes first

Guide

Class list

Use this list as a player reference, not as a final ranking. Some class details still need in-game menu checks before every row becomes final.

Quick answer

Use the table below to compare reported class names, Pearl costs, starter tools and short buff summaries. The best-class answer waits until the rows are tested in-game.

Guide

How to get more classes

Unlock steps are intentionally not written as facts until the class menu is checked.

Find the class menu

Record where the class menu appears and whether locked rows are visible.

Check Pearl requirements

Verify the Pearl cost or unlock text directly from the class UI.

Capture starter tools

Confirm the starter tool or item text before using it in player advice.

Guide

What makes a class useful

Use these player questions before trusting a class ranking or spending Pearls.

Early survival

Does the class help you gather resources, stay alive or stabilize the raft faster?

Combat role

Does the starter item or buff help before risky enemies, bosses or rival encounters?

Exploration value

Does it help with movement, visibility, scouting or island trips?

Resource economy

Does it save Pearls, improve loot, reduce costs or make early setup less punishing?

Guide

Choose a class by what your run needs

A short decision table is more useful than a universal best-class claim.

Your goalRows to compareWhy they fitBefore spending Pearls
Survive longerSurvivor, Medic, CamperSustain, healing or extra safetyConfirm current perks before buying
Fight at rangeCrewmate, Cowboy, Soldier, SharpshooterReported gun-focused starter toolsCompare ammo and weapon behavior in-game
Fight up closeSwordsman, Hero, Battle BukuReported melee tools and survival valueCheck current damage and perk text
Explore fasterAdventurer, Olympian, Pirate, Ancient SquidMovement, carrying or travel leadsVerify movement and vehicle claims
Build an economyMerchant, Millionaire, Treasure HunterReported Doubloon or inventory advantagesConfirm exact bonuses in the lobby UI

Guide

Classes new players may want to check first

These are not ranked. They are simply easier rows for players and editors to compare first.

Sailor

1-star / starter

Reported
Cost
Starter / check menu
Starter
Check in class menu
Role
starter

Baseline starter class lead; exact starter text needs a menu check.

Check in-game

Survivor

1-star / starter

Reported
Cost
50 Pearls
Starter
Chowder
Role
starter

Reported sustain role: faster regeneration, extra oxygen and reduced hunger.

Check in-game

Medic

1-star / support

Reported
Cost
60 Pearls
Starter
Medkit
Role
support

Reported support role with faster health regeneration.

Check in-game

Camper

2-star / utility

Reported
Cost
70 Pearls
Starter
Good Sack
Role
utility

Reported extra-health role.

Check in-game

Adventurer

3-star / utility

Reported
Cost
250 Pearls
Starter
Giant Sack
Role
utility

Reported health and hunger-management role.

Check in-game

Olympian

4-star / starter

Reported
Cost
250 Pearls
Starter
None listed
Role
starter

Reported sprint and health role.

Check in-game

Guide

Costs and starter items

Costs and starter items are useful, but they still need direct class-menu checks.

Cost field

Pearls

Reported by players, check in-game

Tracked paid range

50-750

Needs direct class-menu confirmation

Free/starter rows

Under review

Must be verified from visible UI

Robux/event gates

Unknown

Do not assume unlock type before checking

Guide

Starter tools

Starter tools are tracked because players want to know what each class starts with. They still need in-game confirmation.

ClassReported starter toolCurrent status
SailorCheck in class menuCheck in-game
SurvivorChowderCheck in-game
MedicMedkitCheck in-game
CrewmateFlintlockCheck in-game
CamperGood SackCheck in-game
AdventurerGiant SackCheck in-game
OlympianNone listedCheck in-game
Battle BukuPoku PokuCheck in-game
SwordsmanMacheteCheck in-game
CowboyRevolverCheck in-game

Guide

All class rows

The full list keeps names, costs, starter items and buff summaries in one place while in-game menu checks continue.

ClassStarsUnlock leadStarter toolPlayer noteCheck

Sailor

starter

1Starter / check menuCheck in class menuBaseline starter class lead; exact starter text needs a menu check.Check in-game

Survivor

starter

150 PearlsChowderReported sustain role: faster regeneration, extra oxygen and reduced hunger.Check in-game

Medic

support

160 PearlsMedkitReported support role with faster health regeneration.Check in-game

Crewmate

starter

160 PearlsFlintlockReported gun-damage starter lead.Check in-game

Camper

utility

270 PearlsGood SackReported extra-health role.Check in-game

Adventurer

utility

3250 PearlsGiant SackReported health and hunger-management role.Check in-game

Olympian

starter

4250 PearlsNone listedReported sprint and health role.Check in-game

Battle Buku

combat

4250 PearlsPoku PokuReported melee damage role with a MukuMuku discount lead.Check in-game

Swordsman

combat

4250 PearlsMacheteReported melee damage and health role.Check in-game

Cowboy

combat

4300 PearlsRevolverReported health and gun-damage role.Check in-game

Soldier

combat

4300 PearlsAssault RifleReported sprint-focused combat role.Check in-game

Merchant

economy

4350 Pearls100 DoubloonsReported economy role with more Doubloons.Check in-game

Night

combat

5380 PearlsClaymoreReported damage-reduction and sprint role tied to Knight Armor text.Check in-game

Sharpshooter

combat

5400 PearlsFlintlockReported reload and gun-damage role.Check in-game

Millionaire

economy

5400 PearlsLuxury YachtReported yacht and Doubloon economy lead.Check in-game

Treasure Hunter

economy

6500 Pearls100 DoubloonsReported stack-slot and Doubloon role.Check in-game

Pirate

combat

6500 PearlsBlunderbussReported boat-handling and gun-damage role.Check in-game

Hero

advanced

6600 PearlsHoly SwordReported health and hunger-tradeoff role.Check in-game

Zookeeper

utility

6600 PearlsMacheteReported companion supercharge role.Check in-game

Battle Bunny

combat

6700 PearlsEgg BombReported Egg Grenade and double-jump role.Check in-game

Raider

combat

6750 PearlsDual PistolsReported ammo-on-kill and sprint role.Check in-game

Ancient Squid

utility

6750 PearlsSquid LaserReported sprint role with special starter tool.Check in-game

Fire Mage

combat

6750 PearlsMagma StaffReported magic-damage role.Check in-game

Class detail note

Some class details still need in-game menu screenshots before they become final wiki facts.

Guide

Class videos to compare

Public videos can help players compare claims, but this page does not copy their script or rank classes from one video.

Public YouTube video

How to Get More Classes in 100 Days at Sea Roblox - Full Guide

JustBOZ

Public YouTube videoclasses

How to Get More Classes in 100 Days at Sea Roblox - Full Guide

JustBOZ

Target: /classesOpen YouTube

Use this public video to compare route ideas. The player loads only after a click.

Guide

Class groups to check

Combat-focused leads

Battle Buku, Swordsman, Cowboy, Soldier, Night, Sharpshooter, Pirate, Battle Bunny, Raider, Fire Mage. Verify damage, ammo, weapon behavior and class menu text before writing combat advice.

Support/economy leads

Merchant, Millionaire, Treasure Hunter. Verify doubloon amounts, discounts and chest modifiers with visible UI.

Utility/survival leads

Medic, Camper, Adventurer, Zookeeper, Ancient Squid. Verify healing, tame slots, lights, tents and special mechanics before guide claims.

Guide

Where this class list comes from

Source note

This roster comes from public player-facing class reports and still needs in-game screenshots before it becomes final wiki data or a class ranking.

Guide

Why there is no tier list yet

No best-class conclusion

We do not publish a best-class ranking until player testing confirms the class roster, costs, tools and role value.

Guide

Classes FAQ

How should a beginner choose a class?

Choose the problem you need to solve first: sustain, combat, movement or economy. Compare the reported starter tool and role before spending Pearls, then check the current class menu.

Is this an official class list?

No. This page tracks 23 reported rows and does not claim that the roster is complete. Current class-menu screenshots are still needed.

Is there a class ranking yet?

No. We do not publish a class ranking until player testing confirms the roster, costs, tools and role value.

How do you unlock more classes?

Community guides report that classes are bought from the lobby with Pearls. Check the current lobby menu for the exact price, availability and any event or level requirement before spending.