Edits on this fan wiki. These notes are not Roblox patch notes.
GuidesCraftingTrust
Early guides folded into the stronger chapters
The short Day 1 page now redirects to the beginner guide, and the short first-10-days page redirects to the Day 1 to Day 10 decision tree. Crafting, the beginner guide, and raft building keep the public Roblox thumbnail and say outright that no in-game capture is stored. Seed and official-link pages state that this wiki is fan-made. Contact still has no email inbox; corrections go to the live feedback form.
How this was checked. Editorial. The redirect rules were added to this site’s public redirect list on September 23, 2026. The Roblox game page, Stranded Devs group, and public badge API each returned a normal response the same day. No new recipe, seed value, or gameplay screenshot was added.
Codes page: no active code, historical archive kept
The codes chapter still marks zero working codes. POTION, CHAOS, and the older July windows remain in the historical archive, each with the reason it is not a current code. A string copied on another site is not enough to move it into the working list.
How this was checked. Official page. The public Roblox game description was read on September 23, 2026 and does not publish a usable code value. The archive wording was checked against this wiki’s codes chapter the same day.
Five long chapters now help a player decide a run: what to do from day 1 to day 10, how solo and duo class picks differ, how to prepare a named fight and recover after a wipe, which crafting loops to open early, and how to play the early economy while no code is verified.
How this was checked. Editorial synthesis. The chapters were written for this wiki and merged on September 23, 2026. Named objectives follow public badge sentences. Class prices and craft ratios stay labeled as reports. No Roblox version number is attached.
FAQ, map, bosses, and classes rewritten as real chapters
The FAQ, map, bosses, and classes pages were expanded with field notes, decision tables, and source labels. The bosses chapter keeps Lord of Lava and other named fights tied to public badge wording. The class page still refuses a tier list.
How this was checked. Editorial synthesis of the page revisions merged on September 23, 2026. This pass did not add boss health, drop tables, or a class ranking.
A short reading order for the first session, and a split between what the public sources already support and what is still a field note.
What to do with this wiki on a real run
100 Days At Sea is a Roblox survival trip toward Day 100: gather, keep a raft alive, pick a class when you understand why you are dying, and treat badges as public goals. This site separates those jobs so a copied code list cannot masquerade as a map. Start on the beginner guide if the first session is still confusing, then build the raft before you chase a region name. Check Codes when you want a redeem string. The working list is empty on purpose until a reward is shown. Use Classes only when you are about to spend Pearls, Map when you need a route log, and Bosses when a badge has named a fight you are not packed for.
What is firm, and what is still a field note
The Roblox game page supports the high-level loop of sea survival, resources, raft building, islands, weapons, and enemies. Public badge data supports named milestones, including a Day 100 rescue and several boss or region objectives. Community class rows, medkit behavior, companion prompts, weapon stats, and exact routes are labeled as checks, not as finished tables. That split is the point of the wiki. You can act on the firm layer today, and you can ignore a precise number that arrived without a screen. Official links is where the game page and the Stranded Devs group live. Badges is where the public objectives are indexed. Everything else should make a run safer without pretending the ocean has been fully charted.
Read it like a guidebook: start with survival, build the raft, choose a class, track regions, prepare for bosses, and use safe source checks instead of copied code lists.
Badges indexed
61
Public Roblox badge rows
Classes tracked
23
Reported by players
Visits snapshot
259.2M+
Roblox public game API
Favorites snapshot
6.4M+
Roblox public game API
Verified working codes
None yet
No accepted code value
Game overview
What is 100 Days At Sea?
A quick player-first summary for searchers who land here before opening a specific guide.
100 Days At Sea is a Roblox survival game about reaching Day 100 at sea.
Players collect resources, build and protect a raft, choose classes, explore islands and regions, prepare for enemies, and use badges as public progression clues. This wiki keeps code claims, class rows, badge data, and guide routes separated by source strength so players can act quickly without relying on copied lists.
Longer chapters for the calls that waste a run: what to ignore early, which class fits the party, how to recover a wipe, and how codes fit the economy.