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Last checked: August 14, 2026

100 Days At Sea Crafting Guide: What to Build First

What to build first in 100 Days At Sea: gather Wood and Metal, stabilize food and raft resources, then prepare navigation, defenses and weapons.

Chapter intro

Quick survival answer

100 Days At Sea Crafting Guide: What to Build First

Start by securing Wood, Metal and food. A current community route recommends working toward a Sawmill and Crab Trap before Map Radar, while the official Roblox page confirms the broader resource, raft, defense and weapon loop.

Use this for

Useful now

Still checking

Screenshots still needed

Last checked

August 14, 2026

Next step

Follow the path

Guide

Early crafting order

Start with these player actions first. This is the chapter route, not a keyword block.

Gather Wood and Metal

Gather Wood and Metal: keep both resource lines moving before spending on optional builds.

Good enough for basics

Stabilize Wood

Stabilize Wood: a July 2026 community route recommends working toward a Sawmill early; confirm the current unlock and cost in-game.

Good enough for basics

Stabilize food

Stabilize food: the same route recommends a Crab Trap so food takes less attention during longer runs.

Good enough for basics

Add navigation

Add navigation: move toward Map Radar after basic resource and food pressure are under control.

Good enough for basics

Prepare defenses and weapons

Prepare defenses and weapons: build for the next threat instead of reacting after a raid starts.

Good enough for basics

Record recipes from the UI

Record recipes from the UI: use the cooking and potion indexes when visible, and avoid copied ingredient lists.

Good enough for basics

Guide

Guidebook table

A compact table for scanning goals, risks and next actions.

TopicUse this forStill checkingSafe rule
Wood and MetalKeep early crafting availableCurrent drop rates and exact costsOfficially supported resource loop; named resources come from a community route
SawmillReduce repeated Wood collectionCurrent unlock and recipeCommunity-reported early priority; confirm in the current build
Crab TrapCreate a steadier food loopCurrent unlock and recipeCommunity-reported early priority; confirm in the current build
Map RadarPlan island trips instead of sailing blindCurrent unlock and recipeBuild after basic sustain according to the community route
Defenses and weaponsPrepare before raids and risky tripsNames, costs and statsDo not rank gear without gameplay evidence
Cooking / chowderFood and preparation topicsIngredients and cooking pot stepsWe Cookin badge confirms chowder; exact recipe still needs UI
Potion indexDiscover and track potion recipesRecipe names, ingredients and effectsWe Need To Cook badge confirms the index exists; entries need UI proof
Exploration preparationGet ready before islandsRoutes and timingConnect crafting to exploration only after route evidence exists

Guide

Mistakes that kill runs

Avoid

Do not publish specific material costs before checking them in-game.

Avoid

Do not copy recipe tables from competitor pages.

Avoid

Do not imply a workstation or upgrade tree exists until the UI is verified.

Avoid

Do not rank weapons or defenses from unverified community claims.

Guide

FAQ

What should beginners craft first?

Secure Wood, Metal and food first. A current community route recommends Sawmill, Crab Trap and then Map Radar, but exact unlocks and costs should be checked in the current game UI.

Should I build a Sawmill or Crab Trap first?

Choose the pressure hurting the run. Build toward the Sawmill if Wood collection is slowing every project; prioritize the Crab Trap if food keeps interrupting exploration.

Does the game have potion recipes?

Yes. The public We Need To Cook badge confirms a potion index with discoverable recipes. The badge does not provide the recipe names, ingredients or effects.

Is cooking verified?

The public We Cookin badge confirms cooking chowder with a cooking pot. Ingredients and exact steps still need visible in-game checks.

Are weapons part of crafting?

Weapons are part of the game's public survival framing. Weapon names, crafting source and stats still need current gameplay checks.

How does the harpoon connect to crafting?

The harpoon/resource loop can help with resources, but exact gathered resources still need player notes.

How should I use this page safely?

Use it for priorities and next steps. Do not treat it as a recipe table until screenshots are added.

Guide

Sources and evidence

Source note

This chapter keeps the route useful now and labels details that still need gameplay proof. Exact stats, coordinates, recipes and hidden mechanics stay out until a player can check them cleanly.