Gather Wood and Metal
Gather Wood and Metal: keep both resource lines moving before spending on optional builds.
Good enough for basicsWhat to build first in 100 Days At Sea: gather Wood and Metal, stabilize food and raft resources, then prepare navigation, defenses and weapons.
Chapter intro
100 Days At Sea Crafting Guide: What to Build First
Use this for
Useful now
Still checking
Screenshots still needed
Last checked
August 14, 2026
Next step
Follow the path
Guide
Start with these player actions first. This is the chapter route, not a keyword block.
Gather Wood and Metal: keep both resource lines moving before spending on optional builds.
Good enough for basicsStabilize Wood: a July 2026 community route recommends working toward a Sawmill early; confirm the current unlock and cost in-game.
Good enough for basicsStabilize food: the same route recommends a Crab Trap so food takes less attention during longer runs.
Good enough for basicsAdd navigation: move toward Map Radar after basic resource and food pressure are under control.
Good enough for basicsPrepare defenses and weapons: build for the next threat instead of reacting after a raid starts.
Good enough for basicsRecord recipes from the UI: use the cooking and potion indexes when visible, and avoid copied ingredient lists.
Good enough for basicsGuide
A compact table for scanning goals, risks and next actions.
| Topic | Use this for | Still checking | Safe rule |
|---|---|---|---|
| Wood and Metal | Keep early crafting available | Current drop rates and exact costs | Officially supported resource loop; named resources come from a community route |
| Sawmill | Reduce repeated Wood collection | Current unlock and recipe | Community-reported early priority; confirm in the current build |
| Crab Trap | Create a steadier food loop | Current unlock and recipe | Community-reported early priority; confirm in the current build |
| Map Radar | Plan island trips instead of sailing blind | Current unlock and recipe | Build after basic sustain according to the community route |
| Defenses and weapons | Prepare before raids and risky trips | Names, costs and stats | Do not rank gear without gameplay evidence |
| Cooking / chowder | Food and preparation topics | Ingredients and cooking pot steps | We Cookin badge confirms chowder; exact recipe still needs UI |
| Potion index | Discover and track potion recipes | Recipe names, ingredients and effects | We Need To Cook badge confirms the index exists; entries need UI proof |
| Exploration preparation | Get ready before islands | Routes and timing | Connect crafting to exploration only after route evidence exists |
Guide
Avoid
Do not publish specific material costs before checking them in-game.Avoid
Do not copy recipe tables from competitor pages.Avoid
Do not imply a workstation or upgrade tree exists until the UI is verified.Avoid
Do not rank weapons or defenses from unverified community claims.Guide
Natural next pages for the same player session.
Guide
Secure Wood, Metal and food first. A current community route recommends Sawmill, Crab Trap and then Map Radar, but exact unlocks and costs should be checked in the current game UI.
Choose the pressure hurting the run. Build toward the Sawmill if Wood collection is slowing every project; prioritize the Crab Trap if food keeps interrupting exploration.
Yes. The public We Need To Cook badge confirms a potion index with discoverable recipes. The badge does not provide the recipe names, ingredients or effects.
The public We Cookin badge confirms cooking chowder with a cooking pot. Ingredients and exact steps still need visible in-game checks.
Weapons are part of the game's public survival framing. Weapon names, crafting source and stats still need current gameplay checks.
The harpoon/resource loop can help with resources, but exact gathered resources still need player notes.
Use it for priorities and next steps. Do not treat it as a recipe table until screenshots are added.
Guide
Source note
This chapter keeps the route useful now and labels details that still need gameplay proof. Exact stats, coordinates, recipes and hidden mechanics stay out until a player can check them cleanly.