Slow down at spawn
Slow down at spawn: check your surroundings before rushing away.
Good enough for basicsDay 1 guide for 100 Days At Sea players: first goal, early route, mistakes to avoid and what to notice if you want to help improve the wiki.
Chapter intro
100 Days At Sea Day 1 Survival Guide
Use this for
Useful now
Still checking
Screenshots still needed
Last checked
August 14, 2026
Next step
Follow the path
Guide
Start with these player actions first. This is the chapter route, not a keyword block.
Slow down at spawn: check your surroundings before rushing away.
Good enough for basicsIdentify useful resources: focus on what keeps the run stable first.
Good enough for basicsLearn the harpoon/resource action: understand how early gathering works before pushing farther.
Good enough for basicsStart raft improvements: make the raft safer before taking bigger risks.
Good enough for basicsAvoid risky fights or overexploration: do not turn Day 1 into a long route too early.
Good enough for basicsNotice what the game teaches you: objective text and first prompts are worth checking later.
Good enough for basicsGuide
A compact table for scanning goals, risks and next actions.
| Day 1 topic | What to do | Still checking |
|---|---|---|
| Spawn/start | Pause and learn what the game expects first. | Opening UI |
| First resource action | Collect something safe before wandering away. | Exact feedback |
| Harpoon/resource action | Test how the harpoon or resource action works. | Visible action result |
| First raft/base step | Start making the raft safer early. | Build menu wording |
| First hazard or enemy | Avoid unnecessary fights while learning. | First encounter details |
| First route/objective text | Follow visible prompts if they appear. | Objective text |
Guide
Public videos can help you compare routes, but this page does not copy them as final instructions.
aaos gaming
aaos gaming
Use this public video to compare route ideas. The player loads only after a click.
JustBOZ
JustBOZ
Use this public video to compare route ideas. The player loads only after a click.
CHALLS
CHALLS
Use this public video to compare route ideas. The player loads only after a click.
Guide
Avoid
Do not follow a rigid Day 1 route if the current game UI points you somewhere else.Avoid
Do not rely on exact recipe or material-cost claims before the build/crafting UI is checked.Avoid
Do not trust enemy damage, attack timing or hazard rules without current gameplay evidence.Avoid
Do not make codes part of the Day 1 route unless a working code is official or checked in-game.Guide
Natural next pages for the same player session.
Guide
Start by collecting resources, learning the harpoon/resource loop where available and beginning raft improvements.
Not yet. It is a safe starter path while the exact opening UI and first route are still being checked.
No. Recipes, material costs, enemy damage and route timing stay out of this page until checked in-game.
Only verified working codes should be used. No working code value is accepted by this site yet.
Guide
Source note
This chapter keeps the route useful now and labels details that still need gameplay proof. Exact stats, coordinates, recipes and hidden mechanics stay out until a player can check them cleanly.